It's interesting that the fact that you get more height out of launches means that the game is applying forces instead of vectors just, meaning that each physical object also has mass
the first set of strongholds spawn in a ring at a distance of 14 hundred to 18 hundred blocks away from (0,0) and the player can spawn in at a square area of 3 thousand by 3 thousand within (0,0). there is a very slim chance for the spawn point to overlap the stronghold spawn donut and for a stronghold to actually spawn there, so technically it is possible to get a stronghold underneath spawn.
You can spawn above a stronghold in Java if you got crazy spawn displacement or on old versions where stronghold spawning was different. Look at the enter end wr or the pre 1.9 ssg wr
If you think about it the race in snow kingdom is really messed up, one of the racers doesn’t want to participate in the race so you take control of his mind and force him to race, then after you utilize his strength and skills you take the multi moon that you had no way to obtain by yourself and run before anyone realizes that you took control of someones mind to take the prize
It was subtle enough to go unnoticed, but I just wanna say the editing in this video is immaculate - the jumpcuts, little notes etc are seamless and smooth.
doing a mirror cube blindfolded is surprisingly easy due to the fact that you can feel how the pieces are shaped, where as a normal 3x3, you rely on the colors instead of the shape. Regardless, any cube blindfolded is a feat in of itself